Congratulations to composer Stephen Price, winner of the Oscar for Best Original Score, Gravity.
When I pray, I carry a fever with me When I scream, my voice gets stolen When I live, it's like a frenzied dance, as if I'm released
Wow, this is a really well thought out piece. Especially when you read the story behind it.
What I aspire to with my work.
Creatures by Oukamiyoukai45
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Only ALL THE TIME
That’s a pretty good question- one of the biggest challenges of freelance is time management and I am…
Well, see, time management is more like NUMBERS and PRODUCTIVITY and not very much like COLORS or FEEEEELINGS, so I can’t say that I care for it terribly much.
But, like taxes, laundry, dental diligence and parallel parking- it’s one of those things that you have to grit your teeth and figure out if you’re going to be a “grown up”. I guess.
The truth is that more often than not, in professional art-making (of any kind, not just freelance) deadlines are tight, work is needed, and whatever-it-happens-to-be is perpetually DUE TOMORROW.
You may have heard the quote floating around somewhere- “Inspiration is for amateurs”. It’s a tough love kind of quote, but it’s true. Professionals can’t afford to wait on inspiration, or for every piece to be “exactly what you want it to be”.
One of the biggest parts of working as an artist is building up the ability to be “good enough” under pressure. There are moments when you have enough time, or just the right assignment, or the perfect inspired moment of euphoric artistic conception.
But sometimes they just need a blue lizard man with a sword, and they need it tonight. In those moments you just need to do it- doesn’t matter if it’s not mind-blowingly original- just look up some lizards and google some swords and get to it. With enough practice and a few tricks in your bag, you can solve just about anything on the fly to a good-enough level.
In concept art, illustration, and just about anything I’ve done, I’ve discovered that when it comes to process: function has to proceed form.
It has to work. If it’s a big, bruisery Ogreman or an illustration that tells the story of the aforementioned Ogreman- it needs to serve it’s purpose and meet all the criteria (clarity, readability, messaging/storytelling, etc) before it needs to look pretty.
I try to spend as much time as I can squeeze on the idea-part of the process- coming up with the plan, sketching, designing, thumbnailing- setting the ground work up. After that, the rendery finish is icing. If by the deadline the rendering isn’t all done, but the idea is working and ticks all the boxes, I wind up a lot less embarrassed in the meeting!
"Well you see the Lizardkin Swordsman would have a sword…if I had time…to draw…a sword. But as you can see, the individual scales on the inside of his forearm were really tricky, so-“
First and foremost do the job*- if you can help it, do it well.
*I will say this all with a caveat- whenever possible, don’t send/show something you hate just for the sake of showing something. Many a time have I padded out a PSD with some extra (awful) sketches just to show them I was busy and they have PICKED THOSE ONES. ALWAYS. WITHOUT FAIL.
You were warned.