© Theme

tomscholes:

As exercise, I’ll be sharing a drop of my inspiration folder each day for a month. The theme will remain unspoken and will be relaxed yet connected. Let me know what you think and if you’d like to suggest a topic :)



Song: Debris
Artist: Steven Price
Album: Gravity
Played: 141 times

Debris | Steven Price | Gravity: Original Motion Picture Soundtrack





Song: Relapse
Artist: Blue Satellite feat. Jhameel
Album: Middle Class: The Remixes
Played: 56 times

dailysharpsandflats:

Relapse|Blue Satellite feat. Jhameel



andrewsatanhussie:

Legend of Zelda: Spirit Tracks (2009)



bwzeeep:

I designed characters based off of those microscopy paintings from earlier.





Song: Wii Shop Channel Music - Shopping Theme
Artist:
Album:
Played: 53,413 times




Song: Aurora Borealis
Artist: Steven Price
Album: Gravity (Original Motion Picture Soundtrack)
Played: 25 times

phrenicschits:

Aurora Borealis - Steven Price

Gravity (OST)



benmaurodesign:

OPAL - CDA demo this past weekend. The idea is that the smaller arms can clip/lock into the main arms while in motion or while in transit on another vehicle. The larger arms/legs are for locomotion and manipulation, each finger is a retractable tentacle type manipulator that come out when needed for more delicate interaction with its environment or for attacking. The smaller arms are for manipulation and have an ammo feed inside so the design can hold another weapon with its fingers or fire directly out of its hands to engage targets in multiple directions at once. The arms are all very flexible like an octopus or something so it could move and traverse areas where a human cannot, the more hard surfaced parts at the top of each limb contain ammo/battery/brain of the thing so even if the main ‘head’ area gets damage or an arm gets blown off they can operate independently to finish their task. Will post some of the closeup’s/refinements we did of some of this soon.

benmaurodesign:

OPAL - CDA demo this past weekend. The idea is that the smaller arms can clip/lock into the main arms while in motion or while in transit on another vehicle. The larger arms/legs are for locomotion and manipulation, each finger is a retractable tentacle type manipulator that come out when needed for more delicate interaction with its environment or for attacking. The smaller arms are for manipulation and have an ammo feed inside so the design can hold another weapon with its fingers or fire directly out of its hands to engage targets in multiple directions at once. The arms are all very flexible like an octopus or something so it could move and traverse areas where a human cannot, the more hard surfaced parts at the top of each limb contain ammo/battery/brain of the thing so even if the main ‘head’ area gets damage or an arm gets blown off they can operate independently to finish their task. Will post some of the closeup’s/refinements we did of some of this soon.



yhancik:

http://aurora44games.tumblr.com/

Ashen is an action RPG about a wanderer in search of a place to call home. There is no sun and the natural light that exists comes from eruptions that cover the land in ash. This is a world where nothing lasts, no matter how tightly you cling to it.

At its core, Ashen is about forging relationships.

Players can choose to guide those they trust to their camp, encouraging them to rest at the fire and perhaps remain. People you meet out in the world will have unique skills and crafting abilities to bolster your chances of survival.

Together, you might just stand a chance.





Sunsets and sunrises seen from the International Space Station.



    “So that balance of work and life, for me, is really dictated more by life that it is by work. …I just couldn’t do without that constant challenging, really, of my worldview, and I think that’s what travel does for me. And not just travel, but just being outside a lot talking to lots of people.


    “It’s constantly creating a friction between other people’s views and your own views and it’s breaking down your assumptions -even just artisically, y’know, not getting stuck in a trap of thinking that something is really good, because if you go out and you show it to other people they might not even get what the hell you’re talking about, or they don’t understand it or it looks really old-fashioned or whatever. So that constant sort of butting-up against reality and redefining how you see the world I think is where I find my work-life balance.”

    -Adam Paquette